The challenge presented has to appear impossible to my Asperger's brain for me to switch to easy mode. But even when given the option for easy mode I'll almost always opt for normal. That would encourage all players to do normal difficulty while providing a fail-safe should it be needed. Personally I believe easy mode should be something that is in the settings menu which you'd have to turn on if you wanted it. What about the people who aren't as good at videogames, or don't have the time to "git gud"? It's all about accessibility. I don't intend on playing on a harder difficulty because I barely made it through normal mode, and I'm a reasonably skilled casual player. Nobody complains when they have two, stackable options to make the game harder. I know there's a huge debate about easy modes and stuff, but what if they made an easy mode that locks out certain content? Like, you can't fight certain bosses or get certain endings? That way someone can still technically beat the game without getting their **** knocked off but if they want the full, true experience they can just boot up normal mode. I saw one comment where this guy talked about how he'll fight Foster Father without upgrades or healing just for fun and I was like "Whaaaaaaat?". The combat is fun and ruthless, the world is beautiful and engaging, story's pretty good and the movement is quick and satisfying. When selecting "load game" from the main menu any save files where Kuro's Charm has been given away will have an icon to indicate this (note that the other optional difficulty increase, the Bell Demon, does not add a similar icon to the save file).įirst off, before all the goblins start yelling "git gud" from the rooftops, I'd like to say this is my first Fromsoftware game AND my first souls-like game.This option to regain the charm remains even after the Sculptor leaves in the final part of the game.Note that if you ever choose to take the charm back and return the difficulty to normal, you cannot give it away again and are stuck with it until your next playthrough.If given to Kuro at the start of the game, can be reacquired from The Sculptor (who mentions that it was entrusted to him by Emma) by selecting the "avoid additional hardships" dialogue option and then confirming your decision.Kuro's Charm will also be present for all subsequent New Game playthroughs providing you have beaten the game and entered New Game Plus at least once on another save file.You will receive Kuro's Charm automatically at the start of the game. Finish the game (any ending) and start New Game Plus.The debuff does carry a benefit, increasing experience and sen gain by 20% (rounded up).This debuff stacks with the negative effects from the Demon Bell.With Charm takes around 13.3 seconds to get poisoned, without charm takes around 7.8 seconds to get poisoned). (Tested at poison pool for both charm and no charm. Status effects, such as poison, build up roughly 40% faster.You take 25% more vitality and posture damage, as well as receiving significantly more posture damage if you block an attack instead of deflecting.(Needs further testing: seems like you do half as much damage, but so do things like the burning bull to the enemies in the arena). Regular enemies that would normally be posture broken and vulnerable to a deathblow after a single mikiri counter will instead recover. Enemy vitality and posture is increased.You now receive chip damage (tested to be roughly 30%) when blocking attacks, effectively changing your play style, requiring you to deflect perfectly.When you speak to Kuro in the tower at the start of the game, you have the option of giving it to him, resulting in an indefinite "hard mode" difficulty debuff, similar to ringing the Demon Bell:.Most noticeably, blocking attacks now causes Sekiro to take chip damage unless he perfectly deflects, and there is a general increase in difficulty, but Exp and Sen rewards from enemies is increased by 20%. Returning the charm to Kuro at the start of the game unlocks "the path of further hardships", increasing the difficulty. This item is used in New Game Plus (as well as New Game, providing the player has finished the game and entered New Game Plus at least once) as a protection against chip damage from blocking. Kuro's Charm is a Key Item in Sekiro: Shadows Die Twice. To part with it would mean facing a path of hardship beyond that endured thus far. The charm has protected the Wolf well, tempering his ordeals. Placed on the Wolf's person in secret, after he lost his life in Hirata Estate and gained the power of Resurrection.
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